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Showing posts with the label creachers

The Barrows Hunger - The Tomb of the Lawmaker

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  https://oldeuropeanculture.blogspot.com/2020/01/the-faceless-one.html My next barrow in my The Barrows Hunger  project for the Dyson Logs Jam is complete. This is the barrow of the oldest of the Lernaean monarchs, the Lawmaker. Not that he was a real guy or anything - for those just joining, these barrows are the heads of subterranean hydra, disguised by strange biological processes to resemble tombs ripe for the plundering.  Fortunately, this head of the hydra is dead. It was the first to die, in fact, many years ago. That doesn't mean its natural camouflage entirely gave up though. I took this opportunity to introduce the first adversary to the adventure, and give it some hooks that might clue the players at least partially in on what's going on here. I decided to go with Cairn for the system again, as it's what I know and I enjoy writing for and running it. See you in the next barrow! The Barrow of the Lawmaker Low to the ground, as if worn down over the ages Loose ...

Factions and Denizens - The Cyclopean Organ #2

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We're back in the guts of the Cyclopean Organ. Little more stream of consciousness this time as I put together a few more elements to flesh the idea out. Should probably read the first post  if you want to get anything out of my fevered brainstorming. First, I want to get some residents of the Organ worked out. Just because nobody from the village has been into the Organ in forever doesn't mean there's nothing intelligent there. Definitely want to have the potential for minor faction play, so that means at least two current types of residents, and preferably one more minor presence. The Longfolk Originally, I was going to have the builders of the Organ be some generic fee-fi-fo-fum giant types, and leave it at that. But I've been thinking more about the purpose of the thing itself, and its relevance to the curse these ancient big bois left behind before they disappeared from history. I think the Organ was an ultimate expression of their values, both their legacy and the...

Humanizing the Monster

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The Reluctant Dragon -  Justin Gerard I've been thinking about dragons and such. Creatures. Beasties. Monsters.* Monsters are kinda hard to get just right, especially when it comes to classic fantasy. I always have these two opposing urges. There's a common vernacular, a vocabulary that everyone who's been exposed to fantasy shares. Everyone knows what a dragon is, and frankly most people are bored of the vanilla pantheon of D&D MONSTERS . I don't want to bore anybody! At the same time, if I'm running a relatively straightforward fantasy campaign, I don't want to get too weird or gonzo. I still want the creatures I run to be relatively parseable, even if they're not adhering strictly to the most vanilla version of themselves. I want to play the hits, without things getting stale. I'm not going to run an encounter with 1d6 Beholders with all the dryness that that suggests, but I also don't want to overwhelm my people with neon mecha-eyelords that ...