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Showing posts from September, 2021

John O'Dreams

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Boat by the Shore (1888), Torsten Wasastjerna  Death is common in most fantasy games. Whether the PCs are in danger of crossing the veil or are regularly sending the deserving (🙄) monsters of the world to meet their maker, Death is a presence. A character in and of itself, especially when we decide to anthropomorphize it. Gods of death are numerous, and generally of a familiar vein. They are evil, spooky, loaded down with skulls and crows and other on-the-nose paraphernalia. Or they're cosmic and unknowable, dark and empty and unyielding, just barely recognizable as something intelligent. The ultimate void. But death is not an enigma. Not really. It's something, someone who we all know to some degree. Who we will all know intimately, one day. So why should they be sinister, or terrifying? Death is an old friend, awaiting our return to their quiet company. That's why my Death is different.

The Cyclopean Organ: I Haven't Had Time to do Layout Yet Edition (TM)

This is just a quick heads-up that I've released a single-doc version of my Cyclopean Organ  funnel project that I blogged through over the last couple of months. I haven't had time to fancy it up layout-wise, or to pass off an art brief to my talented fiancé , but I will be doing so over the next few weeks and hopefully have a thing of beauty by the end of September. If you'd like to support the Organ Beautification Project (or would just like to support my blogging endeavors), you're welcome to throw a couple of bucks at my itch page. You're also well within your rights to grab the thing for free. More than anything I'd love to hear from folks that give it a try - my limited playtesting has been a ball but I could always use more data. There have been some minor corrections and tweaks since I've blogged out all of the bits of this thing, but it's largely just a compiled version of the individual posts that made up the adventure. As always, thanks for r