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John O'Dreams

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Boat by the Shore (1888), Torsten Wasastjerna  Death is common in most fantasy games. Whether the PCs are in danger of crossing the veil or are regularly sending the deserving (🙄) monsters of the world to meet their maker, Death is a presence. A character in and of itself, especially when we decide to anthropomorphize it. Gods of death are numerous, and generally of a familiar vein. They are evil, spooky, loaded down with skulls and crows and other on-the-nose paraphernalia. Or they're cosmic and unknowable, dark and empty and unyielding, just barely recognizable as something intelligent. The ultimate void. But death is not an enigma. Not really. It's something, someone who we all know to some degree. Who we will all know intimately, one day. So why should they be sinister, or terrifying? Death is an old friend, awaiting our return to their quiet company. That's why my Death is different.