There Are Two Bruces Inside of You - A Player's Creed
Like a lot of GMs who enjoy a playstyle divergent from that prescribed by the RPG industrial complex, I often find myself in games with people whose prior game experiences don't exactly mesh with what I'm putting in front of them. They need a little onboarding. They need permission to free themselves of the constraints those past experiences have ingrained in their brains. Specifically, they often need to be reminded that they can do (well, try) anything. This is an aspect of tabletop play that people often reference as unique to the form, but it's not something the reality of play always bears out. This is part of my aversion to meatier systems with special abilities and skill lists and grappling rules and so on: they promote a video-game mindset. Encounters have been placed in the world for you to overcome in the specific way the designer intended, in the manner in which your character is built to overcome them. Pay no attention to the walls of the hallway/railroad - they...